Welcome to the Lumi Games Blog.
Here we will write articles about Art and Design, Programming and behind the scenes stuff. So please feel free to browse around and sink your teeth into some info, and maby you get some tips and inspiration. the Lumi Games Blog is also a place where we hope to share some tutorials on both game design, art and ofcourse programming different aspects of a game.The Designers Corner:
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Design a game
Most of us designers have an idea for a game, and often its a very grand idea. An idea with ALOT of elements like main character, storyline, heroes an...
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The art and design of ParticleBOOM! Part 1: The UI
The art and design of ParticleBOOM! Part 1: The UI I wanted to take some time talking about and showing how I designed different elements of Part...
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Designing a ship for PAX HD!
Hi there! I wanted to show you guys how we went about desinging the ship for PAX HD! from start to finish. As all of you know, the graphic in PAX ...
Behind The Scenes:
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Change of focus (a quoted message we never posted)
Quote: " The game industry is a tough industry and here at Lumi Games it is no different. We have struggled full time for over two years now, and righ...
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New logo in place
Hi there all you lumitics out there who follow us through thick and thin! We have some news for you, we have a new logo! For a long time now we hav...
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Plans for the future
Good day fellow Lumitics! :) As we wrote in the last post, we have been applying for funds from different governmental institutions in Norway, and...
The Programmers Cave:
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Programming Workflow When Developing a New Game
By Alexander Presthus, Co-Founder at Lumi Games AS. This post will hopefully be the first in many about the programming side of developing a game. ...